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forced to look on passively.
26. P-KR3 R-R1
27. P-QR4
to prevent the sacrifice of a pawn by P-R5, which would bring the Black Rook into play.
GAME No. 11 136
Chess Strategy
27. ... R-Kt1
28. R-Q3 Q-Kt4
29. K-R2 Q-K2
30. P-B4 Q-B2
31. P-K6!!
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8 | | #R | #B | | | | | |
|---------------------------------------|
7 | | | #P | #P | | #Q | #P | #K |
|---------------------------------------|
6 | | | #P | | ^P | | #P | #P |
|---------------------------------------|
5 | #P | | ^Kt| | | | | |
|---------------------------------------|
4 | ^P | | ^P | ^Q | | ^P | | |
|---------------------------------------|
3 | | ^P | | ^R | | | | ^P |
|---------------------------------------|
2 | | | | | | | ^P | ^K |
|---------------------------------------|
1 | | | | | | | | |
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A B C D E F G H
Diag. 115
A beautiful move which robs Black of his last chance of freeing his Queen's side, which he might have
accomplished by the pawn sacrifice of P-Q3.
31. ... PxP
32. Q-K5 Q-K2
33. P-KKt4 R-Kt5
34. K-Kt3 R-Kt3
35. P-R4 Q-B1
36. P-R5 PxP
37. QxRP R-Kt1
38. Q-K5 R-Kt3
39. P-Kt5 P-R4
40. P-Kt6ch
The end is near. Black must take, as QxRP forces a speedy
40. ... KxP
41. Q-Kt5ch K-R2
42. QxRPch K-Kt1
43. Q-Kt5
threatening R-Q8
43. ... K-B2
44. R-Q8 Q-K2
45. Q-R5ch Resigns.
GAME No. 11 137
Chess Strategy
Loss of the Queen and mate in a few moves cannot be prevented. Black has played the whole game practically
with two pieces less, and the mate was really only a matter of time.
GAME No. 11 138
Chess Strategy
GAME No. 12
White: Teichmann. Black: Rubinstein.
Ruy Lopez (see p. 37).
1. P-K4 P-K4
2. Kt-KB3 Kt-QB3
3. B-Kt5 P-QR3
4. B-R4
By exchanging the Bishop White could not prove P-QR3 to be a lost move, for Black, by retaking with the
QP, obtains open lines for Q and QB, and in addition to an easy development, retains two Bishops. This is a
set-off against a certain weakness in Black's game, which may be found in the fact that after P-Q4, PxP, White
has four pawns to three on the King's side, while his three pawns on the Queen's side are able to hold the four
opposing pawns, one of which is doubled. But this weakness can only tell in the end- game, which is too far
ahead for practical purposes, and to which it may not come at all. An example of the usual line of play will be
found in Game No. 18.
4. ... Kt-B3
5. Castles B-K2
6. R-K1 P-QKt4
7. B-Kt3 P-Q3
8. P-B3
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8 | #R | | #B | #Q | #K | | | #R |
|---------------------------------------|
7 | | | #P | | #B | #P | #P | #P |
|---------------------------------------|
6 | #P | | #Kt| #P | | #Kt| | |
|---------------------------------------|
5 | | #P | | | #P | | | |
|---------------------------------------|
4 | | | | | ^P | | | |
|---------------------------------------|
3 | | ^B | ^P | | | ^Kt| | |
|---------------------------------------|
2 | ^P | ^P | | ^P | | ^P | ^P | ^P |
|---------------------------------------|
1 | ^R | ^Kt| ^B | ^Q | ^R | | ^K | |
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A B C D E F G H
Diag. 116
8. ... Castles
In Capablanca's opinion Black should not castle before White's intentions in the centre have been made clear.
It makes a great difference whether White plays his QP to Q4 or to Q3 only.
If after 8. ... QKt-R4; 9. B-B2, P-B4 White plays: 10. P-Q4, his intention is to move his pawn further to Q5
as soon as Black has castled, and then to attack on the King's wing with QKt-Q2-B1-K3, P-KKt4 and Kt-B5.
For this reason Black should force White to disclose whether he intends to exchange his QP or to advance it to
Q5. In the latter case Black can refrain from castling altogether and counter-attack on the King's wing, e.g., 10.
GAME No. 12 139
Chess Strategy
P-Q4, Q-B2; 11. P-KR3, B-Q2; 12. QKt-Q2, R-QB1; if now: 13. P-Q5 then P-R3 followed by P-Kt4-Kt5
gives Black many chances. If on the contrary 13. PxP, then Black need no longer fear an attack on the King's side
after he has castled, as his Rooks will have a favourable opportunity for operating on the open Queen's file.
However, there is still the disadvantage for Black of having advanced Queen's side pawns, which are liable to
attack (P-QR4).
The game takes a different course when Black exchanges the pawns in the centre. The continuation would
then be: 11. ... Kt-B3; 12. Q Kt-Q2, B-Q2; 13. Kt-B1, PxP; 14. PxP, PxP; 15. B-Kt5, Q- Kt3. It is difficult to
decide which side has the advantage. Black has an extra pawn, but White has the initiative.
If in Diag. 116, after 8. ... Castles White plays 9. P-Q4 at once, Black has an opportunity for the following
interesting attack: 9. P-Q4, B-Kt5; 10. B-K3, KtxKP; 11. B-Q5, Q-Q2; 12. BxKKt, P-Q4; 13. B-B2, P-K5 14.
P-KR3, B-R4; 15. Kt-K5, BxQ; 16. KtxQ, BxB; 17. KtxR, RxKt. White cannot take advantage of his Rooks, as
there is no open file, whilst Black threatens to initiate a strong attack with P-B4.
Aljechin has analysed a variation of this line of play, which he thinks leads finally to White's advantage: 12.
PxP, Kt-Kt4; 13. BxKt, BxB; 14. P-KR3, BxKt; 15. QxB, KtxP; 16. RxKt, PxR; 17. BxR, B-B8; 18. Kt-R3,
Q-Q7. I doubt that White can win this game.
9. P-Q3
In this less aggressive continuation, in which nothing is immediately attempted against Black's centre, White
prepares gradually for a King's side attack, as in this game with Kt-Q2- B1-Kt3. But Black should obtain time
for operations in the centre.
9. ... Kt-QR4
10. B-B2 P-B4
11. QKt-Q2 Kt-B3
12. P-QR4
In many variations of the Ruy Lopez, this advance is always good, if Black cannot avoid exchanging the
pawn, because the White Queen's Rook, which only gets into play with difficulty, can either be exchanged or hold
the Rook's file. In any case the Black Knight's pawn is weak for the end-game. If, as in the present game. Black
can play P-Kt5, P-R4 is useless and even doubtful, as the Rook's pawn itself may become weak in the end-
game.
12. ... B-Kt2
This causes the loss of the game. In the Ruy Lopez the Bishop is nearly always needed on the diagonal
QB1-KR6, to prevent a Knight from settling at White's KB5, which otherwise cannot be repelled except by
P-KKt3, a most undesirable consummation. The proper continuation would have been P-Kt5, B-K3, Q-B2 and
P-Q4, capturing the Queen's file. Compare note to move 13 in the next game.
13. Kt-B1 Q-B2
14. Kt-Kt3 P-Kt3
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8 | #R | | | | | #R | #K | |
|---------------------------------------|
7 | | #B | #Q | | #B | #P | | #P |
|---------------------------------------|
6 | #P | | #Kt| #P | | #Kt| #P | |
|---------------------------------------|
5 | | #P | #P | | #P | | | |
GAME No. 12 140
Chess Strategy
|---------------------------------------|
4 | ^P | | | | ^P | | | |
|---------------------------------------|
3 | | | ^P | ^P | | ^Kt| ^Kt| |
|---------------------------------------|
2 | | ^P | ^B | | | ^P | ^P | ^P |
|---------------------------------------|
1 | ^R | | ^B | ^Q | ^R | | ^K | |
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A B C D E F G H
Diag. 117
Here is the weakness. White first provides against Black's P-Q4, and then starts a sharp attack on the King's
side.
15. B-Kt5 QR-Q1
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